Abstract:
Grammar acquisition is thought to be critical to language acquisition. However, the
traditional approach to delivering vocabulary items and grammar rules appears to be
difficult for English as a Second Language (ESL) learners. Additionally, studying
grammar is frequently seen as a tedious and arduous task. The situation becomes
more difficult when the learners are primary school children and the teaching and
learning focus is grammar, an activity often regarded as uninteresting and tedious.
An alternative teaching approach, which actively involves learners, whiles learning
in fun and creative ways, motivating, challenging, engaging their mental processes,
and reducing classroom anxiety and fear, is desired and encouraged for fruitful
language teaching and learning process. In this regard, this study’s main purpose
was to find out the impact of game-based instruction on learners’ English grammar
acquisition and use. The design chosen for this study is the quasi experimental
placed in a positivist paradigm. Data was collected from a sample of 82 Basic (4)
four learners, using a simple random sampling technique, through researcher made
tests and demographic questionnaire. Data was analyzed using ANCOVA in the
Statistical Package for Social Sciences (SPSS). Findings revealed that the use of
games in teaching improved students understanding and use of English grammar and
as such, concluded that games were effective in assisting learners acquire grammar.
It is recommended that teachers of English Language adopt alternative teaching
methods, such as games, that are fun, creative, and engaging to teach grammar as it
helps learners grasp grammar rules easily.
Description:
A thesis in the Department of Educational Foundations,
Faculty of Educational Studies, submitted to the School of
Graduate Studies in partial fulfilment
of the requirements for the award of the degree of
Master of Philosophy
(Curriculum and Pedagogic Studies)
in the University of Education, Winneba